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Battlefield 5′ Pacific Update Will Be Bringing New Maps, New Weapons, And Vehicles To The Game

Battlefield 5 paciPacific Update
Battlefield 5 (Credits: DICE)

The patch notes of Battlefield 5’s Update 5.0 are here which added a lot of stuff to the game as well as fixed many things in the game. Among the things that have been added to this, it brings the much-awaited this theater of war. In this update, there are two be maps added in this, new weapons, new vehicles. There have been some UI changes to the game, significant sound, and audio adjustments, a new option for soldier movement, map tweaks, and more. This update will be releasing on 31 October 2019 and its size will be

PC – 17.14GB
PS4 – 11.5GB
Xbox – 11.9GB

In this article, I have only put the major changes that are coming with this. If you want to check out the full patch notes of the game you visit the Battlefield forum in order to do so.

Two New Maps – Pacific Storm and Iwo Jima.

Four New Weapons at launch – M1 Garand, Type 99 Arisaka, Type 100, and the M1919A6. 

Deploying across the Tides of War, you’ll get your hands on the M3 Grease Gun, Nambu Type 2A, Type 97 LMG, and M1918 A2. 

As Chapter Rewards, the Jungle Carbine and the Type 94 and Model 27 sidearms are also available for you to earn and unlock during War in The Pacific

New Factions: US and Japan.

New Battle Pickups: Katana and M2 Flamethrower.

New Vehicles: M4 Sherman tank, Type 97, the LVT and the Ka-Mi Light Amphibious Tanks, the Dinghy, LCPV, MB Jeep and Type 95 transport vehicle.

New Planes – the F4U Corsair (Fighter and Bomber variants), and the Japaneze Zero (fighter and bomber variants).

New Reinforcements – New Rocket Barrage Tanks – The Sherman Calliope, and the HaChi.

Battlefield 5

Battlefield 5 (Credits: DICE)

Weapons Changes

Players are now able to inspect their primary and secondary weapons directly while playing. Simply hold down the commorose button, and press the reload button to take a look.

Fixed an issue that caused the smoke grenade’s visual effect to flicker.

Fixed an issue that would cause players to sometimes use their primary weapons as syringes during the revive animation.

RSC – Fixed an issue that would result in a visual problem when reloading the weapons with some specific soldier skins.

M1928A1 – The weapons shadow no longer looks like it has a fore-grip. 

Fixed an uncommon bug which made it look like soldiers used an ammo pouch to gain health back, or used a health pouch to gain ammo.

Fixed a bug that would cause the grenade launcher on the Tromboncino to be unusable if the weapon was dropped and then picked back up. 

Flaregun Radius and TTL re-balance: Flares last longer in general, and vehicle flares cover larger areas. 

Fixed a bug that would enable the Panzerbüchse 39 to fire multiple times in a row.

Fixed a bug with the ricochet tracer visual effect which made it look like it was going in the opposite direction of its original trajectory.

Fixed an issue where healing rates could stack between self-heal pouch and medical crate (only the highest rate will now apply).

Increased medical crate aura regeneration rate to 16HP/s from 12HP/s as a result of healing rates no longer stacking. 

Improved detection of fire damage against soldiers. This will reduce situations where players can take fire damage while not being visibly close enough from the fire.

Increased incendiary grenade radius to 4.5m from 4m to better match the effect.

Increased the Incendiary grenade damage duration to 7s from 6.5s to better match the effect.

Fixed a bug that sometimes caused the health and ammo crates to be deployed below the ground when deployed whilst prone.

Balance Changes

We have increased the rate of fire of the Model 8 because of its inferior reload, and its magazine when compared to the RSC. 

Increased rate of fire from 180 to 200 and from 200 to 225 with the Trigger Job specialization.

The Suomi saw another small adjustment recoil adjustment to better position it against the M1928A1:

Reduced vertical recoil from 0.72 to 0.69.

Reduced recoil pattern slightly.

The Lewis Gun has been made a bit less accurate in sustained fire to separate it more from the Bren:

Increased horizontal recoil from 0.45 to 0.48.

Fixed an issue that often made all fully automatic, and burst fire weapons much less accurate and predictable than intended when burst-firing. 

Since the M1935 PG had been heavily affected by this, its horizontal recoil has been increased to offset the drastic increase of accuracy when bursting. 

Increased horizontal recoil from 0.3 to 0.375 and from 0.225 to 0.3 when using the Ported Barrel specialization on the M1935 PG.

Additional Changes:

Improved the visibility of aperture sights against all backgrounds.

Improved the MP28 front sight, it is now thinner and easier to aim with.


JU-88 bottom gunner now properly shows hitmarkers when doing damage.

Fixed a rare bug that would cause players to spawn into the world without a plane, after they had selected a plane from the deploy screen to spawn into.

Fixed a graphical bug that could occur if players sat in the top gunner seat in the Sturmgeschutz IV tank while firing it.

The Churchill MK VII top gunner turret no longer looks broken if the player uses the cover function from certain directions.

Improved the animation from third person when a player switches seats in an airplane.

Mounted and Coaxial Machine Guns have had a significant redesign. These weapons how have a converging accuracy model, with an initial period of inaccuracy that improves with shooting until the weapon is fully accurate. The accuracy potential of all these machine guns is higher now than it was previously, but only after firing a few rounds. Overheat has also been adjusted to balance with this new technique, allowing for more forgiving instances of overheat, especially when firing in long, suppressive bursts. Additionally, the velocity of rounds fired from the machine guns have been increased, making hitting targets of opportunity and moving targets easier, however, the damage of these weapons has been reduced at long range, to prevent overly effective instances of sniping with the MG. You should now find MGs easier to use and hit targets once they are zeroed in, but targets at long range will have more time to react before they are killed outright. 

Reduced the rate of fire for bomb loads of 4 or more. The high rate of fire of these bomb loads allowed a player to drop all their bombs effectively in one area, negating accuracy and making the choice between different bomb types poor. In general, there is a longer delay between bomb drops but bombs generally have a more effective blast radius, especially against infantry.

Increased the default turret speeds and adjusted the acceleration and deceleration curves to be more responsive.

Reduced the impact of disabled turrets on the speed of the turret.

Improved the accuracy of the bombsight in both First and Third-person cameras. The biggest improvement is in the First Person View. 

Holding the fire button while dropping multiple bombs will now update the target position for each bomb dropped.

Refactored Ammo Counts for vehicles with unlimited magazines so they show the ammo count instead of the total ammo. This fixes stationary AT guns showing 0 ammo when they actually have unlimited ammo.

Reduced the overheat and adjusted the explosive damage of the AA for consistent hit damage against bombers and fighters. Players should now get consistent damage against all aircraft types, and AA can now destroy an aircraft flying directly at the AA without overheating. Aircraft will need to be crafty and dodge and evade the more stationary AA, rather than simply absorbing the damage as they could do previously.

Increased shockwave time so that planes have a larger chance to escape the shockwave of low dropped bombs.

Fixed an exploit that would cause the Bleinheim passenger guns to not overheat.

Fixed a visual bug with the Mosquito 6PDR guns reload.

Improved the Kubelwagens steering animation and touched up the handling.

 Tank turret aiming when using the chase camera (3p) has been redesigned.

The turret should now attempt to aim directly where you are looking.

The UI should now accurately reflect where the weapon is aiming.

If the weapon cannot physically shoot where you are aiming (because of objects in the environment etc), the UI should clearly reflect this.

1p and zoomed aiming is not affected by these changes.

Xbox One-Specific Improvements

Improve state handling for gamepads that suddenly get disconnected.

Improved handling for connecting to EA Online when starting the game.

PlayStation 4-Specific Improvements

Re-added the swipe control functionality for the Dualshock 4 controller.

Underground – Fixed a LOD issue that was apparent on Subway building when looking at it from the C flag on Conquest.

Underground – Fixed an issue with certain sights reflecting a large amount of light in certain areas on the map.

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